The Sundarban
Printed Apr 5, 2026, 2:30 PM EDT
Dave has a bachelor of arts level in journalism, and has been writing professionally since 2006. Over the years he is produced articulate for plenty of international brands, including IGN, PC Gamer, TechRadar and Tom’s Information. His main passions revolve around PC hardware, point to tech and gaming.
Dave is fully enthusiastic about cutting-edge PC technology. He’s been building his maintain rigs since ye olden days of 2004 and has owned an embarrassing amount of GPUs over that timeframe.
When he’s no longer obsessing over frame rates, Dave can every so often be chanced on fretting over slow pixels and OLED burn-in. He first fell in care for with OLED displays in 2015, and has spent the ensuing years obliterating his bank stability buying “Gentle Emitting Diode” monitors.
In his off hours, Dave can every so often be chanced on sweating unbearably over Arsenal outcomes. He might carry footba… sorry “soccer”, a little of too severely.
I every so often in actuality abominate historical motion blur in video games. There, I said it. Some of us fully mumble by this in-game attain, claiming it makes titles stumble on smoother and extra filmic in motion. Not for me, though. Motion blur is a tremendously polarizing visible attain, and it’s one my eyes merely can’t stand.
Wisely, possibly I don’t hate all forms of motion blur. Viewpoint in this explicit, stunning-geeky gaming debate is mandatory. Worn camera-essentially based totally mostly motion blur is something I’ll always flip off in PC games. When done accurately, though, this visible attain can convincingly carry a sincere sense of velocity, severely in racing titles.
Let me are trying and explain the pitfalls and virtues of using blur settings in original video games, whereas furthermore digging into the per-object vs. historical motion blur debate.
Per-object vs. camera blur
Know your tech sooner than you pile in with vitriol

Credit rating: Dave Meikleham / MakeUseOf / Solve
I’ll shatter this down in essentially the most Luddite style I will be succesful to, whenever you’ll undergo with me. Worn camera-essentially based totally mostly motion blur is infamous. Extra original, per-object blur is lawful. Understand? Neither did I initially. Yet finally my eyeballs might explain the variation.
Standard motion blur (furthermore identified as show-dwelling) applies a fullscreen blur to a game after every frame is rendered. As it’s no longer terribly appropriate, this often outcomes in in-game motion looking smeary; something that’s severely evident when looking at screenshots. In protection of show dwelling blur, it’s quite a bit less dear from a rendering standpoint than its per-object counterpart, and thus is greater suited for games running on less essential GPUs.
Per-object blur, meanwhile, is sort of a bit extra sophisticated, looking extra appropriate to the look. At the same time as you can still perceive traces of smearing when viewing screenshots you’ve taken, in motion, it’s every so often rather darn delicate. Here’s because it blurs objects on an individual level, moderately than your full show, with objects often being rendered on several times as they switch thru the frame. And to ride the smoothest gameplay imaginable, you might aquire a TV with VRR.

The fifth entry in the Forza Horizon assortment is made up our minds in Mexico. This initiate-world racer is one of essentially the most graphically impressive video games ever made.
In short, per-object motion blur is sort of a bit extra sincere than its show-dwelling cousin. Basically the best sincere downside is that it’s a long way extra demanding than the older version of this attain from a computing standpoint. That’s possibly one of the main causes builders maintain elected to follow show-dwelling blur in the past.
Causes to pass on motion blur
Smearing can stumble on unsuitable in screenshots

Credit rating: Dave Meikleham / MakeUseOf / Konami
Like taking screenshots? This isn’t the attain for you, especially with extinct-college motion blur.
In disagreement to per-object blur, with the historical have of this attain, the camera is indispensable. The sooner the camera pertains to the position of your on-show persona, the blurrier the resulting motion is prone to be. This is able to no longer always notify to be an area in second-to-second gameplay, however in an period the put PS5’s UI aspects maintain made taking screenshots stunning easy, blurry monitors are most definitely an area.
The main motive I grit my teeth in the case of motion blur fully revolves around screenshots. Except a title helps an in-game articulate mode, any snaps you carry, whether on console or PC, can often be ruined by motion blur. I’ve been replaying the semi-fresh remaster of Steel Tools Fetch 2: Sons of Liberty on my rig of monotonous, and correctly, the screenshot above captures the gruesome aspect of historical blur rather mighty.
My Steam account at indicate has 1478 saved screenshots. Of all those in-game snaps, I in actuality might still delete around a fifth of said pictures, as a consequence of aggressive, per-camera motion blur ruining photos on those times I’d forgotten to flip the characteristic off.

Credit rating: Dave Meikleham / MakeUseOf / Insomiac Games
I’ve furthermore been playing quite a bit of Marvel’s Spider-Man 2 on PC recently. At initiate, this high-profile PS5 port changed into as soon as a little of a catastrophe on PC. Yet 18 months later, it’s an “Andy hugging Crimson on the beaches of Zihuatanejo on the climax of The Shawshank Redemption” triumph … on the least on high-finish rigs. It’s furthermore a pretty lawful poster-youngster for per-object blur, and this superhero sandbox furthermore performs immense on a gaming computer that’s a surprisingly lawful workstation.
In motion, motion blur might still obtain hasty-paced gameplay stumble on further delicate, and in the case of Peter and Miles’ web-swinging sequel, it does. Yet even with its rather assured per-object motion blur, a lawful deal of my in-game snaps maintain suffered from keeping this attain on.
When motion blur works it might possibly also be immense
The case for motion blur

Credit rating: Dave Meikleham / MakeUseOf / Playground Games
I’ve had each lawful and disastrous experiences with motion blur.



