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You wait years for a TV display about an remoted subterranean community after the wreck of the world, then two come along without lengthen… Sure, until you’ve got been living in an right bunker for the last couple of years, it is seemingly you’ll maybe know that submit-apocalyptic tales build of abode in underground habitats are all the rage honest now. And yet despite the identical premises, these reveals rob radically diversified approaches to living underneath ground stage.
First up used to be “Silo” (2023), Apple TV’s compelling, unhurried-burn drama about the residents of an underground settlement who set up their total existence is constructed on lies. Then came the relaxing side of armageddon, as “Fallout” (2024) printed a extra important-coloured wreck of the world, constructed on ’50s Americana and higher-than-life heroes, antiheroes, and villains.
So, now that High Video has opened the giant steel door on
Silo vs Fallout: Inspiration

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“Silo” is fixed with a sequence of novels (first and foremost self-published) by US author Hugh Howey — “Wool” (2011), “Shift” (2013), and “Dust” (2013). He’s also written three short tales in the identical universe: “In the Air” (2014), “Into the Mountains” (2014), and “In the Woods” (2015).
“Fallout”, meanwhile, is impressed by a protracted-running sequence of position-playing video games, the first (developed and published by Interplay Productions) landing on PC reduction in 1997. A sequel adopted a yr later, before Bethesda took over the reins when the franchise moved to consoles with 2008’s “Fallout 3”.
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Silo vs Fallout: Surroundings

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“Silo”‘s dates are a minute bit fuzzy. In season 2, mayor/head of IT Bernard Holland (Tim Robbins) printed that Silo 18 is at the very least 352 years old, even though it is unclear — in the TV display, at the very least — precisely when it used to be constructed. The flashback in the
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Although the Silo had been constructed the next day, nevertheless, we’re somewhere in the unhurried 24th century.
The timing on “Fallout” is rather extra sure-lower. Even although the pre-apocalypse United States resembles the Fifties — albeit with developed robotics and unconventional flying machines — here’s in truth an different, retro-futuristic model of 2077. The TV display picks up the myth of Lucy MacLean (Ella Purnell) and the Ghoul/Cooper Howard (Walton Goggins) 219 years later, placing the trip in 2296.
In other words, even supposing “Fallout” feels extra futuristic, it is build of abode at the very least a century before “Silo”.
Silo vs Fallout: Architecture, décor, & clothing

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In “Silo”, Silo 18 is one of 50 (or 51, searching on who you keep in touch to) identical, presumably identical bunkers. It be dwelling to 10,000 people, and its architecture prioritises depth over width, with 144 subterranean ranges — for reference, the Empire Suppose Building has 102 ground.
Décor is drab, with very minute coloration, whereas residents are inclined to prioritize helpful “Alien”-model fashion. All the things is bustle by what looks to be like Eighties technology PCs (endure in thoughts greenscreens?), although there’s clearly some extra refined tech — presumably even synthetic intelligence — working at the reduction of the scenes. Facts about the world open air — before and after the Silo’s building — is heavily suppressed.
“Fallout”‘s Vaults are unfold across the United States and, in the games at the very least, there are over 120 of them. Lucy Maclean (Ella Purnell)’s dwelling, Vault 33, is located in California and boasts 12 ranges constructed around a wide atrium. This offers projections of idyllic nation-convey to manufacture the illusion of being open air.
Assorted Vaults own diversified capabilities: Vault 4 is a scientific facility for experimenting on surface dwellers, whereas Vaults 31, 32, and 33 co-exist in a triangle linked by underground tunnels. Vaults 32 and 33 switch with every other every three years — as effectively as items, they alternate doable spouses to lower the possibility of in-breeding — and both unknowingly assist as “breeding pools” for Vault 31. The latter houses the cryogenically frozen staff of Vault-Tec, an organization that made a lot of money out of underground bunkers before the Colossal Conflict.
The Vaults watch like rather nicer areas to dwell than their “Silo” counterparts, with their ghastly ’50s stylings, wall-to-wall straightforward-listening, and Nuka-Cola machines. Long-established-self-discipline clothing is a shimmering blue jumpsuit emblazoned together with your Vault number. Residents are also distributed a wrist-mounted computer — in truth a vastly outsized smartwatch — is called a Pip-Boy. The academic curriculum depends around the beliefs of the Vaults’ founders.
Silo vs Fallout: Why no person ever leaves

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In “Silo”, heading open air the confines of the bunker is completely forbidden by the “Pact”, the facility’s equal of a constitution. This rule is enforced by danger, as residents know that time on the (presumably?) poisonous surface plan almost-rapid loss of life — a fact they’re reminded of by the fixed dwell video feed of the desolate tract open air.


